using System;
using System.Collections.Generic;
using System.Text;
using BoOnce.Test;
using Microsoft.Xna.Framework;
using BoOnce.Components;
using BoOnce.GameLogic;
using BoOnce.Core;

namespace BoOnce.Steps
{
    class TestStep : Step
    {
        public TestStep(Game game)
            : base(game, "Test")
        {
            //BackgroundTask_Test btTest = new BackgroundTask_Test(game);

            //DrawableEntity_Test deTest = new DrawableEntity_Test(game);

            //Pause_Test pauseTest = new Pause_Test();

            //PlayerAction_Test paTest = new PlayerAction_Test(game);
            //paTest.UpdateOrder = Scheduler.PLAYER_ACTION + Scheduler.NEXT;
            //paTest.Enabled = true;
            //this.Components.Add(paTest);

            StepTransitionComponent.GoTo(new InitGameStep(game));

            //Animation_Test animTest = new Animation_Test(game);
            //animTest.Enabled = true;
            //game.Components.Add(animTest);

            Somebody_Test somebodyTest = new Somebody_Test(game);
            somebodyTest.Enabled = true;
            Game.Components.Add(somebodyTest);


        }

        public override void Update(GameTime gameTime)
        {
            //StepTransitionComponent.GoTo(new Level1(Game));
            base.Update(gameTime);
        }
    }
}
